LASERFORCE LISBURN

BE IT... DONT JUST PLAY IT !!!

 

                                               ...STANDARD...

 

 

 

There are 3 variations of the standard game, and it is based upon the average scores achieved plus the number of standard games played that a player’s individual skill level is determined.

 

 

INDIVIDUAL

Players play as individuals and zap any other player that they encounter. Players have unlimited shots and unlimited lives, thus it is not possible for players to be eliminated from the mission prior to the scheduled mission end time.

TEAM

The players are divided into two teams, red and green, and wear correspondingly coloured battle-suits. Players should only zap players of the opposite colour, as there may be a penalty for zapping a fellow team member.

PARTNERS

This is a standard Laserforce mission, similar to the "Team" mission, but allowing up to seven different teams. Typically there are two players to a team, although this is not a requirement and any battle-suit colour can be on any team. However, having each player on a team use the same colour can ease team identification and reduce friendly fire casualties.

 

STANDARD MISSION RULES: Players have unlimited shots and unlimited lives, thus it is not possible for players to be eliminated from the mission prior to the scheduled mission end time.

When zapped, a player is deactivated for six seconds. During this time, the player’s phaser is inactive, but the player can still be zapped, so seeking a safe hiding place is necessary. At the end of this down time, the player is reactivated and may return to the action.

A higher level player may need to zap a lower level player up to four times before they are de-activated and High level players are more vulnerable to being zapped while deactivated.

The penalty for zapping a team member is loss of points and deactivation. The zapped player is not affected in any way.

After deactivating an opponent, a player cannot zap that same opponent again unless either: the opponent reactivates, the player zaps someone else, or the player activates a "Reset" special ability.

Bonus points are awarded for destroying in-field targets. To destroy an in-field target, the player must zap it three times in a row without missing or being zapped themselves. All in-field targets are considered neutral during Individual and Partners missions and as such may be destroyed by all players. During Team missions only opposite colour (enemy) and neutral in-field targets may be destroyed, while identical colour (friendly) in-field targets should be defended from the opposing team.

The Warbot is considered neutral and may be zapped for bonus points, but beware, it will fire back.  The Warbot cannot be missiled.

When a player zaps the Warbot it may become that player’s servant, This is a random effect, both in frequency and duration, however during this time, the Warbot will not  zap it's master, and any points or special points scored by the Warbot are awarded to the controlling player.  Each player can only control Warbot once during a mission.

Zapping other players and destroying the in-field targets accumulates special points. Special points are required to activate some of the advanced special abilities available in this mission. See the separate Special abilities for a detailed list of the special abilities available.

Special abilities become available only as the player increases their skill level.  It is not possible for a player to change skill levels during a mission. 

Each time a special ability is used the requirements for it increase making it more difficult to obtain or more expensive to use the next time. The "Missile" and "Nuke" special abilities affect only those opponents who are of a high enough level to possess the same ability.

 

 

Scoring Time : 10 minutes.

Skill Levels: The standard seven skill levels are implemented. See separate skill levels listing.

Scoring:

Event

Score

Special Points

Zap opponent

100 + 10 x level diff.

1

Zap own team member

-50

 

Zap Warbot

50

 

Missile opponent

500 + 100 x level diff.

2

Missile own team member

-250

 

Destroy in-field target

851 (Team)  651 (Ind & Ptns)

5

Detonate Nuke

500

 

Take control of the Warbot

500

 

 

 

 

 

                     ...MANIC...               

Play as individuals and zap, missile and nuke all other players in the arena. Players have unlimited shots and unlimited lives, thus it is not possible for players to be eliminated from the mission prior to the scheduled mission end time.

When zapped, a player is deactivated for 2 seconds.  During this time, the player's phaser is inactive, but the player can still be zapped, so seeking a safe hiding place is necessary.  At the end of this down time, the player is reactivated and may return to the action. A high level player may need to zap  a low level player up to 4 times before they are deactivated and high level players are more vulnerable to being zapped while deactivated.  After deactivating an opponent a player cannot zap the same opponent again unless either the opponent reactivates or the player zaps some one else.

Bonus points are awarded for destroying up to 3 targets.  To destroy a target, the player must zap it three times in a row without interruption. The Silver Lady is considered neutral and may be zapped for bonus points but beware, she will fire back.  The Silver Lady cannot be missiled.

When a player zaps the Silver Lady she may become that player's servant. This is a random effect, both in frequency and duration, however during this time, the Silver Lady will not zap it's master, and any points or special points scored by the Silver Lady are awarded to the controlling player.  Each player can only control the Silver Lady once during a mission. Manic Missions are a non standard game and therefore do not count towards an individuals average score and therefore has no effect on skill levels.

This mission also makes a great team game.

Zapping other players and destroying the targets accumulates special points (see below). 20 Special points are required to detonate a Nuke

Scoring:

Event

Score

Special Points

Zap opponent

100

1

Zap Silver Lady

50

-

Missile opponent

500

2

Destroy Target

801

5

Detonate Nuke

500

-

Take control of Silver Lady

500

-

Scoring Time:    10 minutes, Skill levels:    The standard skill levels are implemented with regards to handicapping and scoring. Manic Special Abilities:   All players can qualify for all Special Abilities by gaining special points during the game.

Ability

Special Points

Description

Rapid Fire

 -

Rapid fire is available to you throughout the mission.

Invulnerability

5

If you zap 5 players in a row, without being hit yourself, then you become invulnerable for 10 seconds.  During this time you cannot be deactivated, although players can still score points from you.

Missiles

5

Missiles give you many more points.  Stay locked onto a player until you here  the 3rd high pitch tone and let off a missile.

Nuke

20

Nukes deactivate every player in the arena, no matter where they are.  Hold the special features button in for 2 seconds to launch a nuke and then remain activated for another 3 seconds until the nuke detonates.

Reset & Payback

 

Not available