LASERFORCENI

DONT JUST PLAY IT LIVE IT !!!

 

            SHADOWS

 

This mission is a test of a players stealth and subterfuge. You need to be able to sneak up on your opponents without being seen or heard.

Players can be in one of two modes of play, either 'shot mode' or 'missile mode'.  When a player is in shot mode, they can fire shots or missiles.  The player's visible lights will flash dimly and they can be locked onto normally.

When a player is in missile mode, the player can only fire missiles, however the player's missile locks on faster than the missile of a player in shot mode.  The player's visible lights will be off and other players will be unable to obtain a normal lock-on tone to the player, but will be able to obtain a missile lock-on tone.

Players can change between modes at will after the start of the mission by holding in their special features button.  This can be done while the player is on or off line.

A player who becomes missile locked will have their visible lights brighten to full intensity.  The lights will gradually fade back to their normal state.

A player who is zapping a target will have their lights brightened to full intensity.

A single shot missile will deactivate an opponent.

A player deactivated by a shot remains deactivated for less time than a player deactivated by a missile.

Players on skill levels 1-3 automatically revert back to shot mode when they are deactivated.  Players on levels 4-7 remain in whatever mode they were in.

The Silver Lady will activate randomly throughout the mission.  If a player can zap her while she is activate. She will help the player by brightening the visible lights of all of the player's opponents for a period of time.

Length of mission:    10 minutes.

Skill Levels:       The length of time a player's visible lights remain brightened by a missile-lock depends on that player's standard skill level.

Scoring:   

Event

Score

Zap opponent

100+5 x level diff.

Zap own team member

-50

Missile opponent

500+20 x level diff.

Missile own team member

-250

Destroy target

801

 

 

DEAD AIM

 

As a sniper you must make every shot count as if it were your last… because it just might be!

 

 

Each player starts with a limited number of shots. If you fire and miss, you lose a shot. However if you zap an opponent, you are awarded bonus shots. So to do well, you must be very accurate with your shots.

 

If you run out of shots, you will be unable to fire for up to 15 seconds (depending on your level). After this time, you are automatically resupplied with a few shots to get you going again.

 

You can destroy the targets once per mission, for bonus points and bonus shots. Beware! Unlike other missions, it may take more than three shots to destroy a target. The number of shots required depends on your level.

 

If you have four or more shots, you will be able to fire missiles. A successful missile will award you points plus bonus shots, but an unsuccessful missile attempt will cost you shots.

Players do not receive a missile-warning tone, when another player obtains a missile-lock on them.

 

If you have two or more shots, you can activate a payback (hold down the special features button) when you are down. This ability costs two shots.

 

There are three variations of this mission: individual, team and partners. In the individual and partners variations, all targets are neutral, while in the team variation targets may be friendly, enemy or neutral depending on their colour.

 

Low level players will not be able to lock-on to a target unless they have enough shots to destroy it.

 

Level 6 & 7 players do not start the mission with enough shots to destroy a target.

 

A single shot or missile will deactivate any opponent, irrespective of skill level

 

The Silver Lady will look at all passing players. If the player is doing poorly, she may give a gift of some shots, however, if the player is doing well, she may simply zap the player.

 

Scoring time: 10 minutes.

 

Skill levels:      A player’s standard skill level determines their initial number of shots, maximum number of shots, the number of shots they get when they zap/missile an opponent, and the number of shots required to destroy a target.

 

 

Level

Initial shots

Max shots

Bonus shots/ zap opponent

Bonus shots/ missile opponent

Hits required to destroy target

Bonus shots/ destroy target

1 – Recruit

15

30

1.0

-

3

5 (+3 used)

2 - Gunner

13

26

0.9

-

3

5 (+3 used)

3 - Trooper

11

22

0.8

-

3

5 (+3 used)

4 - Captain

9

18

0.7

3

4

5 (+4 used)

5 - Starlord

7

14

0.6

3

5

5 (+5 used)

6 - Lasermaster

5

12

0.5

3

6

5 (+6 used)

7 - Laser-Elite

4

12

0.4

3

7

5 (+7 used)

 

    

LORD OF

THE RINGS 

 

The Mission: Two teams battle it out in a good versus evil adventure.  The good guys (Frodo and his team are on a mission to destroy the 'One Ring' whereas the bad guys (Saruman and co.) are on a mission to obtain the ring for their master, who with the power of the ring can rule Middle Earth with a reign of darkness for eternity. A player can become any one of 4 characters on either of the two teams.  Each character has their own strengths, weaknesses and an evenly matched opponent on the opposite team. Each player starts the Mission with a certain amount of Hit Points and Toughness.  Each time a player is zapped they loose a single point of toughness.  If their toughness is reduced to zero, the adventurer has been defeated; they will be deactivated and loose one Hit Point.  Should their Hit Points ever reach zero, the player is eliminated. As the mission progresses the players gain experience points, the player will grow in their experience level for that class, becoming stronger and gaining extra powers as they advance.  As the player goes up in experience level, their hit points, toughness and shot speed increase.

 Notes:

·   Each target can only be destroyed once.  To destroy a target it must only be zapped once.  When a target is destroyed it gives the player a random effect e.g. a Bless curse, a Curse, bonus experience, take away experience, increased experience level, lose an experience level or even nothing.

·   The Silver Lady will reactivate periodically during the game.  Once reactivated, it will give the random effect the same as a destroyed target to the first player it sees.  Once it has done this it will go to sleep for a while.

·   If a player receives more than one random effect in a short space of time, the random effects have a greater chance of being bad!!

Skill Levels:   Players skill levels affect players initial hit points and deactivation times.  Also the higher the rank the more points the player will get for zapping an opponent.

Deactivate an enemy

100 + 10 x level diff.

Zap enemy

10 + 1 x level diff.

Deactivate a friend

-100 + 10 x level diff.

Zap a friend

-10 + 1 x level diff.

Cast a spell

100

 

 

 

Characters: The Good Guys

   Aragorn

Aragorn is a Warrior and this is the simplest character to play.  He is tough and becomes stronger in a stand up fight faster than any other class.  The warrior’s only special ability is the Cure Light Wound potion, which they get as they advance in experience level.  Unused potions accumulate as they advance.  To use the Cure Light Wound potion the player simply holds in the Feature button. This restores their Hit Points to full and will reactivate the player if they were deactivated. This character is equivalent to an Orc.

 

Frodo  

 

Frodo is a Hobbit and is slightly weaker in normal combat than Aragorn, however they use there small size as an advantage by using the following special abilities:-

Steal:  If Frodo missile-locks an opponent they can steal, experience points from the opposing team and add them to his own.  The longer he missile locks the more points he can steal.

Hide in the shadows:  To hide in the shadows, the player holds in their Feature button until their Cyber-vest announces 'Stealth Activated'.  The players lights will go out and other players will no longer be able to lock onto them.  To 'come out of the shadows ' the player simply holds in the Feature button again.  While the player is hiding in the shadows they cannot fire normal shots, but only attempt the Backstab attack.

Backstab:  A Backstab can only be done when the player is hiding in the shadows.  To perform the Backstab the Hobbit must missile the opponent, who will get no missile warning tone.  A Backstab bypasses all toughness and will do multiple Hit Points damage dependant on the players Experience Level. This character is equivalent to Gollum.

 

 

  Legolas

Legolas is an Elf who is weaker than the above two characters, but makes up for this with ability to use spells.  The player can gain access to new spells as they advance in Experience Level.  When player casts a spell they are unable to cast the same spell again for a period of time.  The higher the spell level, the longer the wait.  

See Below to see relevant spells for this character. This Character is equivalent to a Ring Wraith.

Gandalf

Gandalf is a Wizard and is the weakest character when it comes to combat. Like the Elf the Wizards special abilities are spells.  They gain access to spells as they progress in Experience Level.  However unlike the Elf, the Wizards ability to cast spells is only limited to the amount of Mana they have.  As a Wizard progresses in Experience Levels, their maximum Mana also increases, and any time that they are not casting a spell their Mana will slowly restore to its maximum value.  For a Wizard even trying to cast a spell uses up a small amount of Mana.  When they do cast a spell, an additional amount of Mana is used dependant on the spell level.

See below to see relevant spells for this character. This character is equivalent to Saruman.

The Bad Guys:

 

 

  Orc

This is an Orc and this is one of the simplest characters to play.  He is tough and becomes stronger in a stand up fight faster than any other class.  The Orc's only special ability is the Cure Light Wound potion, which they get as they advance in experience level.  Unused potions accumulate as they advance.  To use the Cure Light Wound potion the player simply holds in the Feature button.  This restores their Hit Points to full and will reactivate the player if they were deactivated.

This character is equivalent to Aragorn.

 

 

  Gollum

Gollum is a treacherous little creature, transformed into this monster due to the evil power of the ring. He is slightly weaker in normal combat than an Orc however he can use his sly and cunning ways as an advantage by using the following special abilities:-

Steal:  See Frodo

Hide in the shadows:  See Frodo

Backstab:  See Frodo

This character is equivalent to Frodo.

 

  Ring Wrath

The Ring Wraith is weaker than the above two characters, but makes up for this with ability to use spells.  The player can gain access to new spells as they advance in Experience Level.  When player casts a spell they are unable to cast the same spell again for a period of time.  The higher the spell level, the longer the wait. 

See below to see relevant spells for this character. This character is equivalent to Legolas.

 

 

  Saruman

Saruman is a very evil Wizard and is the weakest character when it comes to combat. Like the Ring Wraiths the Wizards special abilities are spells.  They gain access to spells as they progress in Experience Level.  However unlike the Ring Wraiths, the Wizards ability to cast spells is only limited to the amount of Mana they have.  As a Wizard progresses in Experience Levels, their maximum Mana also increases, and any time that they are not casting a spell their Mana will slowly restore to its maximum value.  For a Wizard even trying to cast a spell uses up a small amount of Mana.  When they do cast a spell, an additional amount of Mana is used dependant on the spell level.

See below to see relevant spells for this character, this character is equivalent to Gandalf. 

 Spells:

How to select and cast a spell: Firstly the adventurer must begin their casting by going into spell casting mode.  To do this the adventurer must hold in their feature button until the Cyber-vest announces 'Special Online'.  While in spell casting mode, the adventurer is helpless.  Once they are in spell-casting mode the adventurer must immediately begin selecting their spell.  They select their spell by pressing the feature button the same number of times as the number of desired spell on their spell list.

 

As an example:  

Gandalf goes into spell mode.

They can pull their trigger once.

At this stage Gandalf has selected the first spell on the list.

If the trigger is pulled again, they have selected the second spell on the list.

And so on.......

If the player reaches the last spell on the spell list and press the feature button again, they will have cycled back to the first spell.

As each spell is selected, the Cyber-vest will give either a positive Ack beep or negative Nak beep to indicate if the spell is available or unavailable to the player.  Spells can be unavailable either because they have been cast recently (Wraith and Legolas only) or the player does not have enough Mana (Gandalf or Saruman only), or the player is not of a high enough experience level to earn the spell yet.

Once the desired spell is selected, the player must stop pressing the feature button.  Once 3 seconds have passed since the pressl, the player automatically returns to normal Combat Mode with their spell selected.  As they come out of spell mode, the Cyber-vest will give a positive Ack beep or a negative Nak beep to indicate if the spell was successfully selected. If a spell-caster with a selected spell is deactivated the spell is lost.

Legolas and Wraith Spell List:

Heal/Injure

When this spell is selected it is used on the next player you zap.  If that player is on your team, then they are healed a number of hit points, and they are reactivated if they were currently deactivated.  When used against an enemy, the player is deactivated regardless of toughness and a number of hit points are deducted.

 

Bless/Curse

When this spell is selected it is used on the next player zapped by you. If the player is on your team then the player is blessed.  This gives the player a good random Lingering effect i.e.  faster shot speed, increased toughness.  If the player was on the opposing team then it will have the opposite effect.

Dispel Magic

When this spell is selected it is used on the next player zapped.  This spell removes all Lingering effects or Spirit Links on that player.

Spirit Link

Used on the next player zapped.  From then on, any Experience Points that the player should get are instead awarded to you.  Also any Hit Points removed from a player are also given to you as a bonus.

Resurrection

When this spell is selected it is used on the next player zapped.  When a player is first eliminated they have a short period of time in which if this spell is cast on them, the player is restored to the mission, although their experience level is halved.

Gandalf and Saruman Spell List

Magic Missile

When this spell is selected it is used on the next player zapped.  This spell bypasses all toughness and deals multiple Hit Points damage.

Shield

This spell is activated the second the player activates it.  This gives a bonus to your toughness.

Fireball

Once this spell has been selected the player has the ability to missile lock other players.  When the first target is missile locked the spell begins casting and they can then missile lock others for another 4 seconds.  During this time any target missile locked is immediately deactivated.  When the 4 seconds is over a large amount of damage is distributed amongst all those players that you sent down with the spell.

Time Stop

This spell is activated the moment it is selected.  This immediately causes all enemy players to become helpless as their phasers stop working for just less than a minute!  This spell is very demanding on you and while it is in operation, your Mana does not replenish.